
Applications
The PRIZM Method, Game and Innovation Map has proven and significant implications in:
Highly Technical Industries. We have helped engineers from shop-floor to the expert level to find useful, even patentable, solutions on existing or new issues, in days. Without PRIZM, these can take months or even years to find.
Coaching and Training. We have helped couples with personal questions about buying houses and having babies. We have helped teams with social questions about their marketing plan and supply chain issues (see some testimonials on our 'What People Say' page).
Education. PRIZM was designed to be simple enough for 13 year olds. It is fully compatible with criteria for Key Stage 3 ‘Design and Technology’ classes in UK schools. It combines 'left brain' and 'right brain' thinking, social interaction and multi-disciplinary information. The vision of PRIZM is not only to inspire young people to high goals in science and society, but to provide the means to make them achievable. Using the game helps young people know when to keep the rules and when to break them, to make a difference in the world right now.
As part of the PRIZM Challenge, we are organizing pilot tests in schools. Maybe the Department of Education in your country has the foresight to provide this tool for young people and training for their mentors? Help us make it happen!
Historically, great inventors were all masters of their trade, before they broke the rules. You've simply got to learn the rules!
